Changed Slot in RelayNode to ProxySlot;
Changed PullData and PushData from SlotExtension to ISlot; Added BackTraceExecutableNode; Removed IExecutable from RelayNode;
This commit is contained in:
39
Runtime/Models/Slots/SlotData.cs
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39
Runtime/Models/Slots/SlotData.cs
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@@ -0,0 +1,39 @@
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using System;
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namespace Misaki.GraphView
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{
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[Serializable]
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public struct SlotData : IEquatable<SlotData>
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{
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public string slotName;
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public string nodeID;
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public int slotIndex;
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public SlotDirection direction;
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public string valueType;
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public bool Equals(SlotData other)
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{
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return slotName == other.slotName && nodeID == other.nodeID && slotIndex == other.slotIndex && direction == other.direction && valueType == other.valueType;
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}
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public override bool Equals(object obj)
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{
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return obj is SlotData other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(slotName, nodeID, slotIndex, direction, valueType);
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}
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public static bool operator ==(SlotData left, SlotData right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(SlotData left, SlotData right)
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{
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return !left.Equals(right);
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}
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}
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}
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