Fixed the bug that RealyNode can not connect and disconnect correctly.
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@@ -68,6 +68,12 @@ namespace Misaki.GraphView
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return;
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}
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var connectedOutputNode = graphObject.GetNode(_inputSlot.LinkedSlotData[0].nodeID);
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if (connectedOutputNode is IExecutable executable)
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{
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executable.Execute();
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}
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_outputSlot.ReceiveData(_inputSlot.value);
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_outputSlot.PushData(null);
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