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33
Sample/Editor/GraphAssetEditor.cs
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33
Sample/Editor/GraphAssetEditor.cs
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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namespace Misaki.GraphView.Sample.Editor
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{
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[CustomEditor(typeof(SampleGraphAsset))]
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public class SampleGraphAssetEditor : UnityEditor.Editor
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{
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[OnOpenAsset]
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public static bool OnOpenAsset(int instanceID, int line)
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{
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var asset = EditorUtility.InstanceIDToObject(instanceID) as SampleGraphAsset;
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if (asset != null)
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{
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SampleGraphEditor.Open(asset);
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return true;
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}
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return false;
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}
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button("Execute"))
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{
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var asset = target as SampleGraphAsset;
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asset?.Execute();
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}
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}
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}
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}
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