#if UNITY_EDITOR using Misaki.GraphView.Editor; #endif namespace Misaki.GraphView.Sample { [NodeInfo("Add", "Math")] public class Add : BackTraceExecutableNode { [NodeInput] #if UNITY_EDITOR [InspectorInput] #endif public float a; [NodeInput] #if UNITY_EDITOR [InspectorInput] #endif public float b; [NodeOutput] private float _result; protected override bool OnExecute() { _result = a + b; return true; } } }