Folder clean up;

Added Emissive;
This commit is contained in:
Misaki
2025-01-29 12:27:09 +09:00
parent 1a82022a6f
commit 018300e046
81 changed files with 120 additions and 399 deletions

View File

@@ -0,0 +1,37 @@
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef UTSDEBUG_CS_HLSL
#define UTSDEBUG_CS_HLSL
//
// Unity.Toonshader.UTS_BSDFDebug: static fields
//
#define UTS_BSDFDEBUG_NONE (0)
#define UTS_BSDFDEBUG_BASE_COLOR (1)
#define UTS_BSDFDEBUG_NORMAL (2)
#define UTS_BSDFDEBUG_SMOOTHNESS (3)
#define UTS_BSDFDEBUG_METALLIC (4)
#define UTS_BSDFDEBUG_AMBIENT_OCCLUSION (5)
#define UTS_BSDFDEBUG_SPECULAR_OCCLUSION (6)
#define UTS_BSDFDEBUG_SPECULAR_COLOR (7)
#define UTS_BSDFDEBUG_ANISOTROPY (8)
#define UTS_BSDFDEBUG_HAIR_ROUGHNESS (9)
#define UTS_BSDFDEBUG_NORMAL_WS (10)
//
// Unity.Toonshader.UTS_LightingDebug: static fields
//
#define UTS_LIGHTINGDEBUG_NONE (0)
#define UTS_LIGHTINGDEBUG_DIFFUSE_LIGHTING (1)
#define UTS_LIGHTINGDEBUG_SPECULAR_LIGHTING (2)
#define UTS_LIGHTINGDEBUG_DIRECT_DIFFUSE_LIGHTING (3)
#define UTS_LIGHTINGDEBUG_DIRECT_SPECULAR_LIGHTING (4)
#define UTS_LIGHTINGDEBUG_INDIRECT_DIFFUSE_LIGHTING (5)
#define UTS_LIGHTINGDEBUG_INDIRECT_SPECULAR_LIGHTING (6)
#define UTS_LIGHTINGDEBUG_INDIRECT_DIFFUSE_OCCLUSION (7)
#define UTS_LIGHTINGDEBUG_INDIRECT_SPECULAR_OCCLUSION (8)
#define UTS_LIGHTINGDEBUG_EMISSION (9)
#endif