Added new ramp diffuse ambient mode.
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@@ -146,7 +146,7 @@ Shader "HDRP/Toon"
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_Anisotropy("Anisotropy", Range(-1.0, 1.0)) = 0
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_AnisotropyMap("AnisotropyMap", 2D) = "white" {}
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_KKColor("BaseColor", Color) = (1,1,1,1)
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_BSDFContribution("_BSDFContribution", Range(0.0,1.0)) = 0
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@@ -183,6 +183,10 @@ Shader "HDRP/Toon"
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_IndirectSpecularMatCapMap("IndirectSpecularMatCapMap", 2D) = "black" {}
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_IndirectSpecularMatCapLod("IndirectSpecularMatCapMapLOD", Range(-5, 5)) = 0.0
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_IndirectDiffuseRampMap("_IndirectDiffuseRampMap", 2DArray) = "black" {}
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_IndirectDiffuseRampIndex("IndirectDiffuseRampIndex", Integer) = 0
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_IndirectDiffuseRampPosition("IndirectDiffuseRampPosition", Range(0, 1)) = 0.5
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_IndirectSpecularIntensity("Indirect Specular Intensity", Range(0, 5)) = 1.0
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_SSRWeight("SSR Weight", Range(0.0, 1.0)) = 1.0
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