Added new ramp diffuse ambient mode.
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@@ -42,6 +42,8 @@ TEXTURE2D_X(_HairBlendingTex);
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TEXTURE2D(_IndirectDiffuseMatCapMap);
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TEXTURE2D(_IndirectSpecularMatCapMap);
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TEXTURE2D_ARRAY(_IndirectDiffuseRampMap);
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TEXTURE2D(_ClippingMask);
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TEXTURE2D(_AngelRingColorMap);
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@@ -9,8 +9,8 @@ float4 _BaseColorMap_ST;
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float4 _BaseColorMap_TexelSize;
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float4 _BaseColorMap_MipInfo;
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float _ShadingIndex;
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half _ShadingRampMask;
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int _ShadingIndex;
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float _ShadingRampMask;
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float4 _1stShadeColor;
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float4 _2ndShadeColor;
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@@ -72,6 +72,9 @@ float _ObjectSpaceUVMappingEmissive;
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// Ambient
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float _IndirectDiffuseMatCapLod;
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int _IndirectDiffuseRampIndex;
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float _IndirectDiffuseRampPosition;
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float _IndirectDiffuseIntensity;
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float _SSAOWeight;
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float _SSGIWeight;
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