Added new ramp diffuse ambient mode.
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@@ -42,6 +42,8 @@ TEXTURE2D_X(_HairBlendingTex);
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TEXTURE2D(_IndirectDiffuseMatCapMap);
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TEXTURE2D(_IndirectSpecularMatCapMap);
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TEXTURE2D_ARRAY(_IndirectDiffuseRampMap);
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TEXTURE2D(_ClippingMask);
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TEXTURE2D(_AngelRingColorMap);
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