Added UtsEvaluateAngelRing;
Added UTSTonemapping;
This commit is contained in:
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Misaki.HdrpToon
|
||||
{
|
||||
[Flags]
|
||||
[GenerateHLSL(PackingRules.Exact)]
|
||||
public enum SurfaceFeatureFlags : uint
|
||||
{
|
||||
None = 0,
|
||||
|
||||
17
Runtime/Models/SurfaceFeatureFlags.cs.hlsl
Normal file
17
Runtime/Models/SurfaceFeatureFlags.cs.hlsl
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
|
||||
//
|
||||
|
||||
#ifndef SURFACEFEATUREFLAGS_CS_HLSL
|
||||
#define SURFACEFEATUREFLAGS_CS_HLSL
|
||||
//
|
||||
// Misaki.HdrpToon.SurfaceFeatureFlags: static fields
|
||||
//
|
||||
#define SURFACEFEATUREFLAGS_NONE (0)
|
||||
#define SURFACEFEATUREFLAGS_RIM_LIGHT (1)
|
||||
#define SURFACEFEATUREFLAGS_STOCKING (2)
|
||||
#define SURFACEFEATUREFLAGS_ANGEL_RING (4)
|
||||
#define SURFACEFEATUREFLAGS_OUTLINE (8)
|
||||
|
||||
|
||||
#endif
|
||||
7
Runtime/Models/SurfaceFeatureFlags.cs.hlsl.meta
Normal file
7
Runtime/Models/SurfaceFeatureFlags.cs.hlsl.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec297400b1508d647a7cdbad2c0edf40
|
||||
ShaderIncludeImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user