Added UtsEvaluateAngelRing;
Added UTSTonemapping;
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@@ -1,8 +1,10 @@
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using System;
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using UnityEngine.Rendering;
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namespace Misaki.HdrpToon
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{
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[Flags]
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[GenerateHLSL(PackingRules.Exact)]
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public enum SurfaceFeatureFlags : uint
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{
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None = 0,
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