Added UtsEvaluateAngelRing;
Added UTSTonemapping;
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@@ -5,7 +5,7 @@
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#ifndef UTSDEBUG_CS_HLSL
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#define UTSDEBUG_CS_HLSL
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//
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// Unity.Toonshader.UTS_BSDFDebug: static fields
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// Misaki.HdrpToon.UTS_BSDFDebug: static fields
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//
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#define UTS_BSDFDEBUG_NONE (0)
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#define UTS_BSDFDEBUG_BASE_COLOR (1)
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@@ -20,7 +20,7 @@
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#define UTS_BSDFDEBUG_NORMAL_WS (10)
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//
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// Unity.Toonshader.UTS_LightingDebug: static fields
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// Misaki.HdrpToon.UTS_LightingDebug: static fields
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//
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#define UTS_LIGHTINGDEBUG_NONE (0)
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#define UTS_LIGHTINGDEBUG_DIFFUSE_LIGHTING (1)
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