Shader code cleanup;
Added punctual light evaluation in light loop;
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@@ -23,12 +23,12 @@ namespace Misaki.HdrpToon.Editor
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private static class Styles
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{
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public readonly static GUIContent transparentModeText = new("Transparent Mode", "Enable different modes that allow the simulation of a variety of transparent objects.");
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public static readonly GUIContent transparentModeText = new("Transparent Mode", "Enable different modes that allow the simulation of a variety of transparent objects.");
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public readonly static GUIContent alphaClipEnableText = new("Alpha Clipping", "Enable alpha clipping.");
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public readonly static GUIContent alphaClipText = new("Alpha Clipping Threshold", "Threshold for alpha clipping.");
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public static readonly GUIContent alphaClipEnableText = new("Alpha Clipping", "Enable alpha clipping.");
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public static readonly GUIContent alphaClipText = new("Alpha Clipping Threshold", "Threshold for alpha clipping.");
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public readonly static GUIContent cullingModeText = new("Culling Mode", "Controls the sides of polygons that should not be drawn (culled).");
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public static readonly GUIContent cullingModeText = new("Culling Mode", "Controls the sides of polygons that should not be drawn (culled).");
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public static readonly GUIContent materialTypeText = new("Material Type", "Specifies the material type.");
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public static readonly GUIContent pbrModeText = new("PBR Mode", "Specifies PBR model mode.");
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