Added stencil setup in UTSAPI;
Changed hair shadow length from screen space to world space;
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@@ -99,10 +99,8 @@ namespace Misaki.HdrpToon.Editor
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private static void DrawIndirectSpecularHeader()
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{
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EditorGUILayout.Space();
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using (var indentLevelScope = new EditorGUI.IndentLevelScope(-1))
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{
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EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
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}
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using var indentLevelScope = new EditorGUI.IndentLevelScope(-1);
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EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
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}
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protected override void DrawContent()
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