Added stencil setup in UTSAPI;
Changed hair shadow length from screen space to world space;
This commit is contained in:
@@ -27,6 +27,17 @@ namespace Misaki.HdrpToon
|
||||
public const string ZTEST_TRANSPARENT = "_ZTestTransparent";
|
||||
|
||||
public const string ZWRITE = "_ZWrite";
|
||||
|
||||
public const string STENCIL_REF = "_StencilRef";
|
||||
public const string STENCIL_WRITE_MASK = "_StencilWriteMask";
|
||||
public const string STENCIL_REF_DEPTH = "_StencilRefDepth";
|
||||
public const string STENCIL_WRITE_MASK_DEPTH = "_StencilWriteMaskDepth";
|
||||
public const string STENCIL_REF_G_BUFFER = "_StencilRefGBuffer";
|
||||
public const string STENCIL_WRITE_MASK_G_BUFFER = "_StencilWriteMaskGBuffer";
|
||||
public const string STENCIL_REF_MV = "_StencilRefMV";
|
||||
public const string STENCIL_WRITE_MASK_MV = "_StencilWriteMaskMV";
|
||||
public const string STENCIL_REF_DISTORTION_VEC = "_StencilRefDistortionVec";
|
||||
public const string STENCIL_WRITE_MASK_DISTORTION_VEC = "_StencilWriteMaskDistortionVec";
|
||||
}
|
||||
|
||||
public static class SurfaceOptions
|
||||
|
||||
Reference in New Issue
Block a user