Changed the defualt UTS rendering settings location;
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@@ -23,7 +23,8 @@ namespace Unity.Toonshader
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public class UTSRenderPassSettings : ScriptableObject
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{
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public const string UTS_RENDERING_SETTINGS_NAME = "UTSRenderingSettings";
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private const string UTS_Rendering_Settings_Path = "Packages/com.misaki.hdrp-toon/Runtime/HDRP/Resources/UTSRenderSettings.asset";
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public const string UTS_RENDERING_SETTINGS_PATH = "Assets/Resources/Settings/UTSRenderSettings.asset";
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public const string UTS_RENDERING_SETTINGS_RESOURCES_PATH = "Settings/UTSRenderSettings";
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public UTSOutlineSetting outlineSetting;
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public UtsHairShadowSetting hairShadowSetting;
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@@ -37,21 +38,22 @@ namespace Unity.Toonshader
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}
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UTSRenderPassSettings renderingSettings = null;
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if (File.Exists(UTS_Rendering_Settings_Path))
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if (File.Exists(UTS_RENDERING_SETTINGS_PATH))
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{
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renderingSettings = AssetDatabase.LoadAssetAtPath<UTSRenderPassSettings>(UTS_Rendering_Settings_Path);
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renderingSettings = AssetDatabase.LoadAssetAtPath<UTSRenderPassSettings>(UTS_RENDERING_SETTINGS_PATH);
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}
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else
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{
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renderingSettings = CreateInstance<UTSRenderPassSettings>();
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AssetDatabase.CreateAsset(renderingSettings, UTS_Rendering_Settings_Path);
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AssetDatabase.CreateAsset(renderingSettings, UTS_RENDERING_SETTINGS_PATH);
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AssetDatabase.Refresh();
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}
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EditorBuildSettings.AddConfigObject(UTS_RENDERING_SETTINGS_NAME, renderingSettings, false);
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return renderingSettings;
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#else
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return Resources.Load<UTSRenderPassSettings>(Path.GetFileNameWithoutExtension(UTS_Rendering_Settings_Path));
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return Resources.Load<UTSRenderPassSettings>(UTS_RENDERING_SETTINGS_RESOURCES_PATH);
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#endif
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}
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