Finish the ShadingColorScope;

This commit is contained in:
Misaki
2025-02-01 00:32:02 +09:00
parent 780b3f9f13
commit 27e743755d
8 changed files with 75 additions and 144 deletions

View File

@@ -7,7 +7,7 @@ TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D(_SDFShadowMap);
SAMPLER(sampler_SDFShadowMap);
TEXTURE2D_ARRAY(_ShadingGradeMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_MatCapMap);

View File

@@ -4,6 +4,9 @@ float4 _BaseColor;
float4 _BaseColorMap_ST;
float4 _BaseColorMap_TexelSize;
float4 _BaseColorMap_MipInfo;
float _ShadingIndex;
float4 _1stShadeColor;
float4 _2ndShadeColor;
fixed _UseBaseAs1st;
@@ -12,9 +15,12 @@ fixed _Use1stAs2nd;
float _SDFShadowLevel;
float _SDFSmoothLevel;
float _SDFHighlightStrength;
float _SDFHighlightSmoothLevel;
float _ShadingIndex;
float _1stShadeColorStep;
float _1stShadeColorFeather;
float _2ndShadeColorStep;
float _2ndShadeColorFeather;
float _utsTechnique;
float4 _Color;
@@ -40,10 +46,6 @@ float4 _ShadingGradeMap_ST;
float _Tweak_ShadingGradeMapLevel;
fixed _BlurLevelSGM;
//
float _1st_ShadeColor_Step;
float _1st_ShadeColor_Feather;
float _2nd_ShadeColor_Step;
float _2nd_ShadeColor_Feather;
float4 _HighColor;
float4 _HighColor_Tex_ST;