Improve AmbientScope and OutlineScope
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@@ -161,9 +161,6 @@ float4 _EmissiveColorMap_ST;
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float _TexWorldScaleEmissive;
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float4 _UVMappingMaskEmissive;
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float _ID_Intensity;
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float _IR_Intensity;
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float4 _InvPrimScale; // Only XY are used
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// Wind
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@@ -202,12 +199,6 @@ float4 _SpecularColor;
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float _ToonSpecularStep;
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float _ToonSpecularFeather;
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float _ReceivesSSR;
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float _ReceivesSSAO;
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float _AO_Factor;
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float _ReceivesSSGI;
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float _GIMultiplier;
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float _NormalScale;
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float4 _DetailMap_ST;
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