Improve AmbientScope and OutlineScope
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@@ -9,7 +9,8 @@ SAMPLER(sampler_SDFShadingMap);
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TEXTURE2D_ARRAY(_ShadingRampMap);
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TEXTURE2D(_MatCapMap);
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TEXTURE2D(_IndirectDiffuseMatCapMap);
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TEXTURE2D(_IndirectSpecularMatCapMap);
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sampler _Set_1st_ShadePosition;
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sampler _Set_2nd_ShadePosition;
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@@ -27,7 +28,4 @@ TEXTURE2D(_OutlineWidthMap);
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SAMPLER(sampler_OutlineWidthMap);
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TEXTURE2D(_OutlineColorMap);
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SAMPLER(sampler_OutlineColorMap);
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TEXTURE2D(_BakedNormalMap);
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SAMPLER(sampler_BakedNormalMap);
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SAMPLER(sampler_OutlineColorMap);
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