Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -4,9 +4,9 @@ namespace Misaki.HdrpToon.Editor
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{
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SurfaceOptions = 1 << 0,
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ShadingColor = 1 << 1,
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ShadingGrade = 1 << 2,
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Shadow = 1 << 2,
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MaterialFeature = 1 << 3,
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PBR = 1 << 4,
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SurfaceInputs = 1 << 4,
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AmbientMode = 1 << 5,
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Highlight = 1 << 6,
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Rimlight = 1 << 7,
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