Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -26,7 +26,8 @@ namespace Misaki.HdrpToon.Editor
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{
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AddUIScope(new SurfaceOptionsScope());
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AddUIScope(new ShadingColorScope());
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AddUIScope(new PBRScope());
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AddUIScope(new ShadowScope());
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AddUIScope(new SurfaceInputsScope());
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AddUIScope(new RimLightScope());
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AddUIScope(new AngelRingScope());
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AddUIScope(new OutlineScope());
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