Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
This commit is contained in:
17
Runtime/Models/ShaderKeywordEnum.cs
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17
Runtime/Models/ShaderKeywordEnum.cs
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@@ -0,0 +1,17 @@
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namespace Misaki.HdrpToon
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{
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internal enum ShadingMode
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{
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Standard,
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SDF,
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}
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internal enum PBRMode
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{
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Off,
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Standard,
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Anisotropy,
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KKHair,
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Toon
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}
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}
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@@ -1,8 +0,0 @@
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namespace Misaki.HdrpToon
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{
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internal enum ShadingMode
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{
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Standard,
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SDF,
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}
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}
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@@ -5,12 +5,12 @@ namespace Misaki.HdrpToon
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{
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[Flags]
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[GenerateHLSL(PackingRules.Exact)]
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public enum SurfaceFeatureFlags : uint
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public enum SurfaceFeatureFlags
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{
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None = 0,
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RimLight = 1 << 0,
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Stocking = 1 << 1,
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AngelRing = 1 << 2,
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Outline = 1 << 3,
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Outline = 1 << 3
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}
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}
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@@ -7,7 +7,6 @@
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//
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// Misaki.HdrpToon.SurfaceFeatureFlags: static fields
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//
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#define SURFACEFEATUREFLAGS_NONE (0)
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#define SURFACEFEATUREFLAGS_RIM_LIGHT (1)
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#define SURFACEFEATUREFLAGS_STOCKING (2)
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#define SURFACEFEATUREFLAGS_ANGEL_RING (4)
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