Added ShadowScope;

Renamed PBRScope to SurfaceInputsScope;
This commit is contained in:
2025-02-01 20:51:22 +09:00
parent 458afd880f
commit 3273812902
26 changed files with 346 additions and 172 deletions

View File

@@ -0,0 +1,17 @@
namespace Misaki.HdrpToon
{
internal enum ShadingMode
{
Standard,
SDF,
}
internal enum PBRMode
{
Off,
Standard,
Anisotropy,
KKHair,
Toon
}
}

View File

@@ -1,8 +0,0 @@
namespace Misaki.HdrpToon
{
internal enum ShadingMode
{
Standard,
SDF,
}
}

View File

@@ -5,12 +5,12 @@ namespace Misaki.HdrpToon
{
[Flags]
[GenerateHLSL(PackingRules.Exact)]
public enum SurfaceFeatureFlags : uint
public enum SurfaceFeatureFlags
{
None = 0,
RimLight = 1 << 0,
Stocking = 1 << 1,
AngelRing = 1 << 2,
Outline = 1 << 3,
Outline = 1 << 3
}
}

View File

@@ -7,7 +7,6 @@
//
// Misaki.HdrpToon.SurfaceFeatureFlags: static fields
//
#define SURFACEFEATUREFLAGS_NONE (0)
#define SURFACEFEATUREFLAGS_RIM_LIGHT (1)
#define SURFACEFEATUREFLAGS_STOCKING (2)
#define SURFACEFEATUREFLAGS_ANGEL_RING (4)