Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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17
Runtime/Models/ShaderKeywordEnum.cs
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17
Runtime/Models/ShaderKeywordEnum.cs
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namespace Misaki.HdrpToon
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{
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internal enum ShadingMode
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{
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Standard,
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SDF,
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}
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internal enum PBRMode
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{
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Off,
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Standard,
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Anisotropy,
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KKHair,
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Toon
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}
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}
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