Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -5,12 +5,12 @@ namespace Misaki.HdrpToon
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{
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[Flags]
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[GenerateHLSL(PackingRules.Exact)]
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public enum SurfaceFeatureFlags : uint
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public enum SurfaceFeatureFlags
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{
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None = 0,
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RimLight = 1 << 0,
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Stocking = 1 << 1,
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AngelRing = 1 << 2,
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Outline = 1 << 3,
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Outline = 1 << 3
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}
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}
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