Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -171,7 +171,6 @@ DirectLighting UtsShadeSurface(PositionInputs posInput, UtsBSDFData bsdfData, Pr
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#if _RECEIVE_HAIR_SHADOW_ON && ENABLE_UTS_HAIR_SHAOW
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shadow *= GetHairShadow(posInput, L);
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#endif
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shadow = saturate(lerp(1.0, shadow, _Set_SystemShadowsToBase));
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#if _SHADING_MODE_SDF
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float angle;
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