Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -21,15 +21,16 @@ float _SDFShadowLevel;
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float _SDFShadowSmoothLevel;
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float _SDFHighlightStrength;
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// Shadow
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float _ShadowDistanceBias;
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float _ShadowNormalBias;
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float _utsTechnique;
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float4 _Color;
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fixed _Set_SystemShadowsToBase;
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float _SurfaceFeatures;
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float _Tweak_SystemShadowsLevel;
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float _ShadowBias;
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float _EyeParallaxAmount;
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float _HairBlendingFactor;
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