Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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@@ -146,7 +146,7 @@ void Frag(PackedVaryingsToPS packedInput,
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ENCODE_INTO_SSSBUFFER(surfaceData, posInput.positionSS, outSSSBuffer);
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#endif
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float4 Set_UV0 = input.texCoord0;
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float4 _MainTex_var = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, TRANSFORM_TEX(Set_UV0, _MainTex));
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float4 _MainTex_var = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, TRANSFORM_TEX(Set_UV0, _BaseColorMap));
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surfaceData.baseColor = _MainTex_var.xyz;
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