Added new fabirc pbr mode;
Added new stocking surface feature; Fixed the issue that diffuse bsdf is not energy conserving. Fixed the bug that shader can not render alpha clip properly;
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22
Editor/MeterialEditor/UIScopes/StockingScope.cs
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22
Editor/MeterialEditor/UIScopes/StockingScope.cs
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using Misaki.ShaderGUI;
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using UnityEngine;
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namespace Misaki.HdrpToon.Editor
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{
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public class StockingScope : MaterialUIScope<ShaderGUIExpandable>
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{
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protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.Stocking;
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protected override GUIContent Header => throw new System.NotImplementedException();
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public override void LoadMaterialProperties()
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{
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throw new System.NotImplementedException();
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}
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protected override void DrawContent()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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