Added new fabirc pbr mode;
Added new stocking surface feature; Fixed the issue that diffuse bsdf is not energy conserving. Fixed the bug that shader can not render alpha clip properly;
This commit is contained in:
@@ -19,7 +19,8 @@ namespace Misaki.HdrpToon
|
||||
Off,
|
||||
Standard,
|
||||
Anisotropy,
|
||||
KKHair,
|
||||
Hair,
|
||||
Fabric,
|
||||
Toon
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ namespace Misaki.HdrpToon
|
||||
public enum SurfaceFeature
|
||||
{
|
||||
None = 0,
|
||||
RimLight = 1 << 0,
|
||||
Stocking = 1 << 1,
|
||||
Stocking = 1 << 0,
|
||||
RimLight = 1 << 1,
|
||||
AngelRing = 1 << 2
|
||||
}
|
||||
}
|
||||
@@ -8,8 +8,8 @@
|
||||
// Misaki.HdrpToon.SurfaceFeature: static fields
|
||||
//
|
||||
#define SURFACEFEATURE_NONE (0)
|
||||
#define SURFACEFEATURE_RIM_LIGHT (1)
|
||||
#define SURFACEFEATURE_STOCKING (2)
|
||||
#define SURFACEFEATURE_STOCKING (1)
|
||||
#define SURFACEFEATURE_RIM_LIGHT (2)
|
||||
#define SURFACEFEATURE_ANGEL_RING (4)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user