Added new fabirc pbr mode;
Added new stocking surface feature; Fixed the issue that diffuse bsdf is not energy conserving. Fixed the bug that shader can not render alpha clip properly;
This commit is contained in:
@@ -87,6 +87,7 @@ float _SSRWeight;
|
||||
//Rim Light
|
||||
float4 _RimLightColor;
|
||||
float _RimLightIntensity;
|
||||
half _AlbedoAffectRimLight;
|
||||
float _RimLightLevel;
|
||||
half _RimLightClipping;
|
||||
float _RimLightClippingLevel;
|
||||
|
||||
Reference in New Issue
Block a user