Added new fabirc pbr mode;
Added new stocking surface feature; Fixed the issue that diffuse bsdf is not energy conserving. Fixed the bug that shader can not render alpha clip properly;
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@@ -19,7 +19,7 @@ namespace Misaki.HdrpToon
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public BoolParameter enableHairShadow = new(false);
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public ClampedFloatParameter shadowDistance = new(5.0f, 0.0f, 20.0f);
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public ClampedFloatParameter shadowDistanceScale = new(0.5f, 0.0f, 1.0f);
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public ClampedFloatParameter shadowDepthBias = new(0f, 0.0f, 0.01f);
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public ClampedFloatParameter shadowDepthBias = new(0f, -0.01f, 0.01f);
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public FloatParameter shadowFadeIn = new(45f);
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public FloatParameter shadowFadeOut = new(50f);
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