Updated dependency
This commit is contained in:
@@ -24,8 +24,6 @@ Shader "HDRP/Toon"
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_HairBlendingMap("HairBlendingMap", 2D) = "black" {}
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_HairBlendingMap("HairBlendingMap", 2D) = "black" {}
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[KeywordEnum(Standard, FrontHair, Face, Eye)] _Material_Type("Material Type", int) = 0
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[KeywordEnum(Off, Standard, Anisotropy, Hair, Toon)] _PBR_Mode("PBR MODE", int) = 0
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_Metallic("_Metallic", Range(0.0, 1.0)) = 0
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_Metallic("_Metallic", Range(0.0, 1.0)) = 0
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_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
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_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
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_MaskMap("MaskMap", 2D) = "white" {}
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_MaskMap("MaskMap", 2D) = "white" {}
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@@ -255,9 +253,29 @@ Shader "HDRP/Toon"
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[ToggleUI] _ReceivesSSAO("Receives SSAO", Float) = 1.0
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[ToggleUI] _ReceivesSSAO("Receives SSAO", Float) = 1.0
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_AO_Factor("_AO_Factor", Range(0.0, 1.0)) = 1
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_AO_Factor("_AO_Factor", Range(0.0, 1.0)) = 1
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[ToggleUI] _ReceivesSSGI("Receives SSGI", Float) = 1.0
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[ToggleUI] _ReceivesSSGI("Receives SSGI", Float) = 1.0
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_GI_Factor("_GI_Factor", Range(1.0, 10.0)) = 1
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_GI_Factor("_GI_Factor", Range(0.0, 1.0)) = 1
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[ToggleUI] _AddPrecomputedVelocity("AddPrecomputedVelocity", Float) = 0.0
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[ToggleUI] _AddPrecomputedVelocity("AddPrecomputedVelocity", Float) = 0.0
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Surface Options
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[Enum(Off, 0, On, 1)] _TransparentEnabled("Transparent Mode", int) = 0
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[ToggleUI] _AlphaCutoffEnable("Alpha Cutoff Enable", Float) = 0.0
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_AlphaCutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
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[Enum(Off, 0, FRONT, 1, BACK, 2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK
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[KeywordEnum(Standard, FrontHair, Face, Eye)] _Material_Type("Material Type", int) = 0
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[KeywordEnum(Off, Standard, Anisotropy, Hair, Toon)] _PBR_Mode("PBR MODE", int) = 0
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[Toggle] _Receive_Hair_Shadow("ReceiveHairShadow", Float) = 0
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[ToggleUI] _HairBlendingTarget("HairBlendingTarget", Float) = 0
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[HideInInspector] _utsTechnique("Technique", int) = 0 //DWF
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[HideInInspector] _utsTechnique("Technique", int) = 0 //DWF
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[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
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[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
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@@ -267,7 +285,6 @@ Shader "HDRP/Toon"
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_StencilNo("Stencil No", Float) = 1
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_StencilNo("Stencil No", Float) = 1
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_StencilOpPass("Stencil Operation", Float) = 0
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_StencilOpPass("Stencil Operation", Float) = 0
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_StencilOpFail("Stencil Operation", Float) = 0
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_StencilOpFail("Stencil Operation", Float) = 0
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[Enum(Off, 0, ON, 1)] _TransparentEnabled("Transparent Mode", int) = 0
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// DoubleShadeWithFeather
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// DoubleShadeWithFeather
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// 0:_IS_CLIPPING_OFF 1:_IS_CLIPPING_MODE 2:_IS_CLIPPING_TRANSMODE
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// 0:_IS_CLIPPING_OFF 1:_IS_CLIPPING_MODE 2:_IS_CLIPPING_TRANSMODE
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@@ -275,7 +292,6 @@ Shader "HDRP/Toon"
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// 0:_IS_TRANSCLIPPING_OFF 1:_IS_TRANSCLIPPING_ON
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// 0:_IS_TRANSCLIPPING_OFF 1:_IS_TRANSCLIPPING_ON
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[Enum(Off, 0, ON, 1, TRANSMODE, 2)] _ClippingMode("CliippingMode", int) = 0
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[Enum(Off, 0, ON, 1, TRANSMODE, 2)] _ClippingMode("CliippingMode", int) = 0
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[Enum(Off, 0, FRONT, 1, BACK, 2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK
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[Enum(Off, 0, ONT, 1)] _ZWriteMode("ZWrite Mode", int) = 1 //OFF/ON
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[Enum(Off, 0, ONT, 1)] _ZWriteMode("ZWrite Mode", int) = 1 //OFF/ON
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[Enum(Off, 0, ONT, 1)] _ZOverDrawMode("ZOver Draw Mode", Float) = 0 //OFF/ON
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[Enum(Off, 0, ONT, 1)] _ZOverDrawMode("ZOver Draw Mode", Float) = 0 //OFF/ON
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_SPRDefaultUnlitColorMask("SPRDefaultUnlit Path Color Mask", int) = 15
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_SPRDefaultUnlitColorMask("SPRDefaultUnlit Path Color Mask", int) = 15
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@@ -321,7 +337,6 @@ Shader "HDRP/Toon"
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// Hair Shadow
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// Hair Shadow
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[Toggle(_)] _Cast_Hair_Shadow("CastHairShadow", Float) = 0
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[Toggle(_)] _Cast_Hair_Shadow("CastHairShadow", Float) = 0
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[Toggle] _Receive_Hair_Shadow("ReceiveHairShadow", Float) = 0
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_ShadowBias("ShadowBias", Range(0.0, 5.0)) = 0.0
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_ShadowBias("ShadowBias", Range(0.0, 5.0)) = 0.0
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@@ -333,7 +348,6 @@ Shader "HDRP/Toon"
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_EyeParallaxAmount("EyeParallaxAmount", Float) = 0.1
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_EyeParallaxAmount("EyeParallaxAmount", Float) = 0.1
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// Eyebrow Seethrough
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// Eyebrow Seethrough
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[Toggle(_)] _HairBlendingTarget("HairBlendingTarget", Float) = 0
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_HairBlendingFactor("EyeBrowBlendingFactor", Float) = 0.5
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_HairBlendingFactor("EyeBrowBlendingFactor", Float) = 0.5
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//v.2.0.6
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//v.2.0.6
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@@ -20,6 +20,7 @@
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"url": "https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git"
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"url": "https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git"
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},
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},
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"dependencies": {
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"dependencies": {
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"com.unity.render-pipelines.high-definition": "17.0.0"
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"com.unity.render-pipelines.high-definition": "17.0.0",
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"com.misaki.shader-gui": "1.0.0"
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}
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}
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}
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}
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