Updated dependency

This commit is contained in:
Misaki
2025-01-24 11:55:44 +09:00
parent 6a8095d7e0
commit 476fdc3774
2 changed files with 23 additions and 8 deletions

View File

@@ -24,8 +24,6 @@ Shader "HDRP/Toon"
_HairBlendingMap("HairBlendingMap", 2D) = "black" {}
[KeywordEnum(Standard, FrontHair, Face, Eye)] _Material_Type("Material Type", int) = 0
[KeywordEnum(Off, Standard, Anisotropy, Hair, Toon)] _PBR_Mode("PBR MODE", int) = 0
_Metallic("_Metallic", Range(0.0, 1.0)) = 0
_Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
_MaskMap("MaskMap", 2D) = "white" {}
@@ -255,9 +253,29 @@ Shader "HDRP/Toon"
[ToggleUI] _ReceivesSSAO("Receives SSAO", Float) = 1.0
_AO_Factor("_AO_Factor", Range(0.0, 1.0)) = 1
[ToggleUI] _ReceivesSSGI("Receives SSGI", Float) = 1.0
_GI_Factor("_GI_Factor", Range(1.0, 10.0)) = 1
_GI_Factor("_GI_Factor", Range(0.0, 1.0)) = 1
[ToggleUI] _AddPrecomputedVelocity("AddPrecomputedVelocity", Float) = 0.0
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Surface Options
[Enum(Off, 0, On, 1)] _TransparentEnabled("Transparent Mode", int) = 0
[ToggleUI] _AlphaCutoffEnable("Alpha Cutoff Enable", Float) = 0.0
_AlphaCutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
[Enum(Off, 0, FRONT, 1, BACK, 2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK
[KeywordEnum(Standard, FrontHair, Face, Eye)] _Material_Type("Material Type", int) = 0
[KeywordEnum(Off, Standard, Anisotropy, Hair, Toon)] _PBR_Mode("PBR MODE", int) = 0
[Toggle] _Receive_Hair_Shadow("ReceiveHairShadow", Float) = 0
[ToggleUI] _HairBlendingTarget("HairBlendingTarget", Float) = 0
[HideInInspector] _utsTechnique("Technique", int) = 0 //DWF
[HideInInspector] _AutoRenderQueue("Automatic Render Queue ", int) = 1
@@ -267,7 +285,6 @@ Shader "HDRP/Toon"
_StencilNo("Stencil No", Float) = 1
_StencilOpPass("Stencil Operation", Float) = 0
_StencilOpFail("Stencil Operation", Float) = 0
[Enum(Off, 0, ON, 1)] _TransparentEnabled("Transparent Mode", int) = 0
// DoubleShadeWithFeather
// 0:_IS_CLIPPING_OFF 1:_IS_CLIPPING_MODE 2:_IS_CLIPPING_TRANSMODE
@@ -275,7 +292,6 @@ Shader "HDRP/Toon"
// 0:_IS_TRANSCLIPPING_OFF 1:_IS_TRANSCLIPPING_ON
[Enum(Off, 0, ON, 1, TRANSMODE, 2)] _ClippingMode("CliippingMode", int) = 0
[Enum(Off, 0, FRONT, 1, BACK, 2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK
[Enum(Off, 0, ONT, 1)] _ZWriteMode("ZWrite Mode", int) = 1 //OFF/ON
[Enum(Off, 0, ONT, 1)] _ZOverDrawMode("ZOver Draw Mode", Float) = 0 //OFF/ON
_SPRDefaultUnlitColorMask("SPRDefaultUnlit Path Color Mask", int) = 15
@@ -321,7 +337,6 @@ Shader "HDRP/Toon"
// Hair Shadow
[Toggle(_)] _Cast_Hair_Shadow("CastHairShadow", Float) = 0
[Toggle] _Receive_Hair_Shadow("ReceiveHairShadow", Float) = 0
_ShadowBias("ShadowBias", Range(0.0, 5.0)) = 0.0
@@ -333,7 +348,6 @@ Shader "HDRP/Toon"
_EyeParallaxAmount("EyeParallaxAmount", Float) = 0.1
// Eyebrow Seethrough
[Toggle(_)] _HairBlendingTarget("HairBlendingTarget", Float) = 0
_HairBlendingFactor("EyeBrowBlendingFactor", Float) = 0.5
//v.2.0.6

View File

@@ -20,6 +20,7 @@
"url": "https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git"
},
"dependencies": {
"com.unity.render-pipelines.high-definition": "17.0.0"
"com.unity.render-pipelines.high-definition": "17.0.0",
"com.misaki.shader-gui": "1.0.0"
}
}