Shader code cleanupand bug fix.
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@@ -81,7 +81,7 @@ TEXTURE2D(_SSSLutMap);
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//SAMPLER(sampler_SSSLutMap); //Use s_linear_clamp_sampler instead
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TEXTURE2D(_HairShadowTex);
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TEXTURE2D(_HairBlendingTex);
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TEXTURE2D_X(_HairBlendingTex);
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#else
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@@ -46,8 +46,12 @@ float _SSRWeight;
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//Rim Light
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float4 _RimLightColor;
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float _RimLightStrength;
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float _RimLightIntensity;
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float _RimLightLevel;
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fixed _RimLightClipping;
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float _RimLightClippingLevel;
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float _LightDirectionRimLightLevel;
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// Outline
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float _OutlineWidth;
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@@ -95,15 +99,10 @@ fixed _Is_BlendAddToHiColor;
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fixed _Is_BlendAddToRimColor;
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fixed _Is_UseTweakHighColorOnShadow;
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float _TweakHighColorOnShadow;
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float4 _Set_HighColorMask_ST;
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float _Tweak_HighColorMaskLevel;
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fixed _Is_LightColor_RimLight;
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fixed _Is_NormalMapToRimLight;
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float _RimLight_InsideMask;
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fixed _RimLight_FeatherOff;
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fixed _LightDirection_MaskOn;
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float _Tweak_LightDirection_MaskLevel;
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fixed _Add_Antipodean_RimLight;
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float4 _Ap_RimLightColor;
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fixed _Is_LightColor_Ap_RimLight;
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