Shader code cleanupand bug fix.
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@@ -38,7 +38,7 @@ namespace Misaki.HdrpToon
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targetDepthBuffer = CustomPass.TargetBuffer.Camera,
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};
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CustomPassVolume.RegisterUniqueGlobalCustomPass(CustomPassInjectionPoint.BeforeRendering, _utsPass);
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CustomPassVolume.RegisterUniqueGlobalCustomPass(CustomPassInjectionPoint.AfterOpaqueDepthAndNormal, _utsPass);
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CustomPassVolume.RegisterUniqueGlobalCustomPass(CustomPassInjectionPoint.BeforePostProcess, _outlinePass);
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NotifyRendererSettingChanged();
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