Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;

Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
This commit is contained in:
Misaki
2024-11-19 00:26:28 +09:00
parent 1b47306585
commit 52469649de
12 changed files with 10 additions and 198 deletions

View File

@@ -18,8 +18,6 @@ namespace Unity.Toonshader.Editor
return base.CreateInspectorGUI();
}
var boxLightAdjustment = (BoxLightAdjustment)target;
var root = new VisualElement
{
dataSource = target