Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent; Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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@@ -18,8 +18,6 @@ namespace Unity.Toonshader.Editor
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return base.CreateInspectorGUI();
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}
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var boxLightAdjustment = (BoxLightAdjustment)target;
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var root = new VisualElement
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{
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dataSource = target
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