Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;

Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
This commit is contained in:
Misaki
2024-11-19 00:26:28 +09:00
parent 1b47306585
commit 52469649de
12 changed files with 10 additions and 198 deletions

View File

@@ -49,7 +49,7 @@ namespace Unity.Toonshader
AssetDatabase.Refresh();
}
EditorBuildSettings.AddConfigObject(UTS_RENDERING_SETTINGS_NAME, renderingSettings, false);
EditorBuildSettings.AddConfigObject(UTS_RENDERING_SETTINGS_NAME, renderingSettings, true);
return renderingSettings;
#else