Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent; Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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@@ -49,7 +49,7 @@ namespace Unity.Toonshader
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AssetDatabase.Refresh();
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}
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EditorBuildSettings.AddConfigObject(UTS_RENDERING_SETTINGS_NAME, renderingSettings, false);
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EditorBuildSettings.AddConfigObject(UTS_RENDERING_SETTINGS_NAME, renderingSettings, true);
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return renderingSettings;
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#else
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