Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent; Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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@@ -972,9 +972,6 @@ void Frag(PackedVaryingsToPS packedInput,
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// _EyeBrowBlendingFactor
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outColor.a = _EyeBrowBlendingFactor;
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outColor.a = hairPixel > 0.01 ? outColor.a : 1 ;
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//outColor.rgb = float3(hDepth.rg * 5,0);
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#endif
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#if defined(UTS_DEBUG_SHADOWMAP) || defined(UTS_DEBUG_SELFSHADOW)
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