Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent; Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
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@@ -59,7 +59,7 @@ public class UTSHairShadowPass : DrawRenderersCustomPass
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var result = new RendererListDesc(HDShaderPassNames.s_DepthForwardOnlyName, ctx.cullingResults, ctx.hdCamera.camera)
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{
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renderQueueRange = GetRenderQueueRange(renderQueueType),
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renderQueueRange = GetRenderQueueRange(RenderQueueType.All),
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sortingCriteria = sortingCriteria,
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excludeObjectMotionVectors = false,
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stateBlock = stateBlock,
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