Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;

Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
This commit is contained in:
Misaki
2024-11-19 00:26:28 +09:00
parent 1b47306585
commit 52469649de
12 changed files with 10 additions and 198 deletions

View File

@@ -59,7 +59,7 @@ public class UTSHairShadowPass : DrawRenderersCustomPass
var result = new RendererListDesc(HDShaderPassNames.s_DepthForwardOnlyName, ctx.cullingResults, ctx.hdCamera.camera)
{
renderQueueRange = GetRenderQueueRange(renderQueueType),
renderQueueRange = GetRenderQueueRange(RenderQueueType.All),
sortingCriteria = sortingCriteria,
excludeObjectMotionVectors = false,
stateBlock = stateBlock,