Shader properties clean up;
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@@ -238,7 +238,7 @@ Shader "HDRP/Toon"
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// Advance
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_LightIntensityMultiplier("Light_Intensity_Multiplier" , Range(0, 1)) = 0.5
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[ToggleUI] _ClampLightColor("VRChat : SceneLights HiCut_Filter", Float) = 0
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[KeywordEnum(NONE, SINGLE, FULL)] _Light_Loop_Mode ("Light Loop Mode", Float) = 2
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[KeywordEnum(Single, Full, Custom)] _Light_Loop_Mode ("Light Loop Mode", Float) = 1
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}
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HLSLINCLUDE
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@@ -676,7 +676,6 @@ Shader "HDRP/Toon"
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Pass
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{
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Name "ForwardOnly"
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Tags { "LightMode" = "ForwardOnly" }
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@@ -694,8 +693,6 @@ Shader "HDRP/Toon"
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}
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HLSLPROGRAM
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//#pragma multi_compile _ UTS_DEBUG_SHADOWMAP_BINALIZATION
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#pragma multi_compile _ DEBUG_DISPLAY
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@@ -733,6 +730,8 @@ Shader "HDRP/Toon"
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#pragma shader_feature ENABLE_UTS_HAIR_SHAOW
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#pragma shader_feature ENABLE_UTS_HAIR_BLENDING
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#pragma shader_feature_local_fragment _LIGHT_LOOP_MODE_SINGLE _LIGHT_LOOP_MODE_FULL _LIGHT_LOOP_MODE_CUSTOM
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#pragma shader_feature_local_fragment _SHADING_MODE_STANDARD _SHADING_MODE_SDF
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#pragma shader_feature_local_fragment _MATERIAL_TYPE_STANDARD _MATERIAL_TYPE_FRONTHAIR _MATERIAL_TYPE_FACE _MATERIAL_TYPE_EYE
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#pragma shader_feature_local_fragment _PBR_MODE_OFF _PBR_MODE_STANDARD _PBR_MODE_ANISOTROPY _PBR_MODE_HAIR _PBR_MODE_TOON
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