Shader properties clean up;

This commit is contained in:
2025-03-24 14:58:28 +09:00
parent b205c1523d
commit 5a282e0812
6 changed files with 107 additions and 428 deletions

View File

@@ -1,25 +1,47 @@
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
// Shading Color
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_1stShadeColorMap);
TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_ShadingRampMaskMap);
// Shadow
TEXTURE2D(_SDFShadingMap);
SAMPLER(sampler_SDFShadingMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_ShadingRampMaskMap);
// Surface Inputs
TEXTURE2D(_MaskMap);
SAMPLER(sampler_MaskMap);
TEXTURE2D(_NormalMap);
SAMPLER(sampler_NormalMap);
TEXTURE2D(_AnisotropyMap);
SAMPLER(sampler_AnisotropyMap);
TEXTURE2D(_SpecularColorMap);
SAMPLER(sampler_SpecularColorMap);
TEXTURE2D(_SSSLutMap);
TEXTURE2D(_HairBlendingMap);
SAMPLER(sampler_HairBlendingMap);
// Global
TEXTURE2D(_HairShadowTex);
TEXTURE2D_X(_HairBlendingTex);
TEXTURE2D(_IndirectDiffuseMatCapMap);
TEXTURE2D(_IndirectSpecularMatCapMap);
sampler _Set_1st_ShadePosition;
sampler _Set_2nd_ShadePosition;
sampler _HighColor_Tex;
sampler _Set_HighColorMask;
sampler _Set_RimLightMask;
sampler _NormalMapForMatCap;
sampler _Set_MatcapMask;
TEXTURE2D(_ClippingMask);
TEXTURE2D(_AngelRingColorMap);