Shader properties clean up;
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@@ -68,7 +68,6 @@ void Frag(PackedVaryingsToPS packedInput,
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(packedInput);
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FragInputs input = UnpackVaryingsMeshToFragInputs(packedInput.vmesh);
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_Color = _BaseColor;
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float4 objPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
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float4 Set_UV0 = input.texCoord0;
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@@ -94,4 +93,4 @@ void Frag(PackedVaryingsToPS packedInput,
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outVTFeedback = builtinData.vtPackedFeedback;
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#endif
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}
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// End of File
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// End of File
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