Shader properties clean up;

This commit is contained in:
2025-03-24 14:58:28 +09:00
parent b205c1523d
commit 5a282e0812
6 changed files with 107 additions and 428 deletions

View File

@@ -68,7 +68,6 @@ void Frag(PackedVaryingsToPS packedInput,
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(packedInput);
FragInputs input = UnpackVaryingsMeshToFragInputs(packedInput.vmesh);
_Color = _BaseColor;
float4 objPos = mul(unity_ObjectToWorld, float4(0, 0, 0, 1));
float4 Set_UV0 = input.texCoord0;
@@ -94,4 +93,4 @@ void Frag(PackedVaryingsToPS packedInput,
outVTFeedback = builtinData.vtPackedFeedback;
#endif
}
// End of File
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