Added translaprent support
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@@ -1649,11 +1649,11 @@ namespace UnityEditor.Rendering.Toon
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m_MaterialEditor.TexturePropertySingleLine(Styles.hairBlendingTargetMapText, hairBlendingMap);
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EditorGUI.indentLevel--;
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}
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_BLENDING_TARGET_PASS_NAME, isHairBlendingTargetEnabled);
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material.SetShaderPassEnabled(UTSPassName.HAIR_BLENDING_TARGET_PASS_NAME, isHairBlendingTargetEnabled);
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SwitchKeyword(m_materialType);
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material.SetFloat(ShaderPropMaterialType, (float)m_materialType);
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_SHADOW_CASTER_PASS_NAME, m_materialType == MaterialType.FrontHair);
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material.SetShaderPassEnabled(UTSPassName.HAIR_SHADOW_CASTER_PASS_NAME, m_materialType == MaterialType.FrontHair);
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void SwitchKeyword(MaterialType target)
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{
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@@ -2347,18 +2347,18 @@ namespace UnityEditor.Rendering.Toon
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internal static void SetupOverDrawTransparentObject(Material material)
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{
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UtsShaderPassName.OUTLINE_PASS_NAME);
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if (srpDefaultLightModeTag == UtsShaderPassName.OUTLINE_PASS_NAME)
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UTSPassName.OUTLINE_PASS_NAME);
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if (srpDefaultLightModeTag == UTSPassName.OUTLINE_PASS_NAME)
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{
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material.SetShaderPassEnabled(UtsShaderPassName.OUTLINE_PASS_NAME, true);
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material.SetShaderPassEnabled(UTSPassName.OUTLINE_PASS_NAME, true);
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MaterialSetInt(material, srpDefaultColorMask, 0);
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MaterialSetInt(material, srpDefaultCullMode, (int)CullingMode.Backface);
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}
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}
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internal static void SetupOutline(Material material)
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{
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UtsShaderPassName.OUTLINE_PASS_NAME);
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if (srpDefaultLightModeTag == UtsShaderPassName.OUTLINE_PASS_NAME)
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UTSPassName.OUTLINE_PASS_NAME);
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if (srpDefaultLightModeTag == UTSPassName.OUTLINE_PASS_NAME)
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{
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MaterialSetInt(material, srpDefaultColorMask, 15);
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MaterialSetInt(material, srpDefaultCullMode, (int)CullingMode.Frontface);
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@@ -2368,12 +2368,12 @@ namespace UnityEditor.Rendering.Toon
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{
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EditorGUILayout.HelpBox("You need to add OutlinePass in custom pass to make outline work properly", MessageType.Warning);
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UtsShaderPassName.OUTLINE_PASS_NAME);
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var srpDefaultLightModeTag = material.GetTag("LightMode", false, UTSPassName.OUTLINE_PASS_NAME);
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var isOutlineEnabled = true;
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if (srpDefaultLightModeTag == UtsShaderPassName.OUTLINE_PASS_NAME)
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if (srpDefaultLightModeTag == UTSPassName.OUTLINE_PASS_NAME)
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{
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const string kOutline = "Outline";
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isOutlineEnabled = material.GetShaderPassEnabled(UtsShaderPassName.OUTLINE_PASS_NAME);
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isOutlineEnabled = material.GetShaderPassEnabled(UTSPassName.OUTLINE_PASS_NAME);
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EditorGUI.BeginChangeCheck();
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isOutlineEnabled = EditorGUILayout.Toggle(kOutline, isOutlineEnabled);
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@@ -2382,11 +2382,11 @@ namespace UnityEditor.Rendering.Toon
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m_MaterialEditor.RegisterPropertyChangeUndo(kOutline);
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if (isOutlineEnabled)
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{
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material.SetShaderPassEnabled(UtsShaderPassName.OUTLINE_PASS_NAME, true);
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material.SetShaderPassEnabled(UTSPassName.OUTLINE_PASS_NAME, true);
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}
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else
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{
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material.SetShaderPassEnabled(UtsShaderPassName.OUTLINE_PASS_NAME, false);
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material.SetShaderPassEnabled(UTSPassName.OUTLINE_PASS_NAME, false);
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}
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}
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}
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