Added translaprent support
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@@ -1,6 +1,6 @@
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using UnityEngine;
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using static Misaki.HdrpToon.UtsShaderPropertyName;
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using static Misaki.HdrpToon.UTSPropertyName;
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namespace Misaki.HdrpToon.Editor
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{
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@@ -49,7 +49,7 @@ namespace Misaki.HdrpToon.Editor
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public static bool IsHairBlendingTarget(this Material material)
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{
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return material.GetShaderPassEnabled(UtsShaderPassName.HAIR_BLENDING_TARGET_PASS_NAME);
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return material.GetShaderPassEnabled(UTSPassName.HAIR_BLENDING_TARGET_PASS_NAME);
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}
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}
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}
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