Added translaprent support
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@@ -264,7 +264,6 @@ void UtsGetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInput
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#endif
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float3 doubleSidedConstants = GetDoubleSidedConstants();
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ApplyDoubleSidedFlipOrMirror(input, doubleSidedConstants); // Apply double sided flip on the vertex normal
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LayerTexCoord layerTexCoord;
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