Added translaprent support
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@@ -23,10 +23,10 @@ namespace Misaki.HdrpToon
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Shader.SetGlobalFloat("_Outline_MaxWidth", utsRenderer.outlineMaxWidth.value * 0.01f);
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var renderConfig = HDUtils.GetRendererConfiguration(false, false);
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var result = new UnityEngine.Rendering.RendererUtils.RendererListDesc(UtsShaderPassName.outlinePassId, ctx.cullingResults, ctx.hdCamera.camera)
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var result = new UnityEngine.Rendering.RendererUtils.RendererListDesc(UTSPassName.outlinePassId, ctx.cullingResults, ctx.hdCamera.camera)
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{
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rendererConfiguration = renderConfig,
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renderQueueRange = GetRenderQueueRange(RenderQueueType.All),
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renderQueueRange = GetRenderQueueRange(RenderQueueType.AllOpaque),
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excludeObjectMotionVectors = false,
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};
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