Added translaprent support
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@@ -127,9 +127,9 @@ namespace Misaki.HdrpToon
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}
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}
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private bool ShouldReallocateHairShadowBuffer()
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private static bool IsRTHandleValid(RTHandle rtHandle)
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{
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return _hairShadowRTHandle == null || _hairShadowRTHandle.rt == null || !_hairShadowRTHandle.rt.IsCreated() || _needReallocateHairShadow;
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return rtHandle != null && rtHandle.rt != null && rtHandle.rt.IsCreated();
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}
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private void ReallocateHairShadowBuffer()
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@@ -156,11 +156,6 @@ namespace Misaki.HdrpToon
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_needReallocateHairShadow = false;
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}
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private bool ShouldReallocateHairBlendingBuffer()
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{
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return _hairBlendingRTHandle == null || _hairBlendingRTHandle.rt == null || !_hairBlendingRTHandle.rt.IsCreated() || _needReallocateHairBlending;
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}
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private void ReallocateHairBlendingBuffer()
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{
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#if UNITY_EDITOR
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@@ -262,7 +257,7 @@ namespace Misaki.HdrpToon
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return;
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}
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if (ShouldReallocateHairShadowBuffer())
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if (!IsRTHandleValid(_hairShadowRTHandle) || _needReallocateHairShadow)
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{
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ReallocateHairShadowBuffer();
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return;
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@@ -272,7 +267,7 @@ namespace Misaki.HdrpToon
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{
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CoreUtils.SetRenderTarget(ctx.cmd, _hairShadowRTHandle, ClearFlag.Depth);
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var result = new RendererListDesc(UtsShaderPassName.hairShadowCasterPassId, ctx.cullingResults, ctx.hdCamera.camera)
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var result = new RendererListDesc(UTSPassName.hairShadowCasterPassId, ctx.cullingResults, ctx.hdCamera.camera)
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{
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renderQueueRange = GetRenderQueueRange(RenderQueueType.AllOpaque),
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sortingCriteria = SortingCriteria.CommonOpaque,
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@@ -296,7 +291,7 @@ namespace Misaki.HdrpToon
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return;
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}
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if (ShouldReallocateHairBlendingBuffer())
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if (!IsRTHandleValid(_hairBlendingRTHandle) || _needReallocateHairBlending)
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{
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ReallocateHairBlendingBuffer();
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return;
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@@ -306,7 +301,7 @@ namespace Misaki.HdrpToon
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{
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CoreUtils.SetRenderTarget(ctx.cmd, _hairBlendingRTHandle, _hairBlendingDepthRTHandle, ClearFlag.Color | ClearFlag.Depth);
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var result = new RendererListDesc(UtsShaderPassName.hairBlendingTargetPassId, ctx.cullingResults, ctx.hdCamera.camera)
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var result = new RendererListDesc(UTSPassName.hairBlendingTargetPassId, ctx.cullingResults, ctx.hdCamera.camera)
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{
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renderQueueRange = GetRenderQueueRange(RenderQueueType.AllOpaque),
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sortingCriteria = SortingCriteria.CommonOpaque,
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