Code Cleanup;
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23
Editor/MeterialEditor/ShaderGUIExpandable.cs
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23
Editor/MeterialEditor/ShaderGUIExpandable.cs
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namespace Misaki.HdrpToon.Editor
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{
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public enum ShaderGUIExpandable : uint
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{
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SurfaceOptions = 1 << 0,
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Basic = 1 << 1,
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ShadingStepAndFeather = 1 << 2,
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MaterialFeature = 1 << 3,
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PBR = 1 << 4,
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AmbientMode = 1 << 5,
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Highlight = 1 << 6,
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Rimlight = 1 << 7,
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MatCap = 1 << 8,
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AngelRing = 1 << 9,
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Emission = 1 << 10,
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Outline = 1 << 11,
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TessellationLegacy = 1 << 12,
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TessellationHDRP = 1 << 13,
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SceneLight = 1 << 14,
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EnvironmentalLightEffectiveness = 1 << 15,
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MetaverseSettings = 1 << 16,
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}
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}
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