Code Cleanup;
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21
Runtime/HDRP/Shaders/Includes/Properties/UtsTextures.hlsl
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21
Runtime/HDRP/Shaders/Includes/Properties/UtsTextures.hlsl
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TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
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TEXTURE2D(_1st_ShadeMap);
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TEXTURE2D(_2nd_ShadeMap);
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TEXTURE2D(_MatCapMap);
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sampler _Set_1st_ShadePosition;
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sampler _Set_2nd_ShadePosition;
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sampler _ShadingGradeMap;
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sampler _HighColor_Tex;
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sampler _Set_HighColorMask;
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sampler _Set_RimLightMask;
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sampler _NormalMapForMatCap;
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sampler _Set_MatcapMask;
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sampler _Emissive_Tex;
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// sampler2D _ClippingMask;
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TEXTURE2D(_ClippingMask);
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sampler _AngelRing_Sampler;
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sampler _Outline_Sampler;
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sampler _OutlineTex;
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sampler _BakedNormal;
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