Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;
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@@ -700,7 +700,7 @@ Shader "HDRP/Toon"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/ShaderPass/LitSharePass.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassGBuffer.hlsl"
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#include "Packages/com.misaki.hdrp-toon/Runtime/Shaders/Includes/ShaderPass/UtsShaderPassGBuffer.hlsl"
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#pragma vertex Vert
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#pragma fragment Frag
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